![]() ![]() I think Atari 5200 is next for me □ If you are interested, this guide was quite useful in getting me up and running with openEMU: “Running the MAME Arcade Emulator on Mac OSX.”īut there was one issue with OpenEMU, at least for the Mac, that led me down the RetroPie path: MAME roms (or the classic arcade games that Reclaim Arcade is all about) were not stable. It’s nice because I can emulate just about any game on any old school console. I found them and then went on a search for the best emulator out there now, and that is how I discovered OpenEMU. This led me to digging up a bunch of roms I had for the z26 Atari emulator on an old storage disk. It was fun, and while there are some good games on the Flashback-Adventure, Asteroids, Haunted House, etc.-I quickly wanted access to a number of other Atari games I had as a kid (not to mention the 150+ we have at Reclaim Video in Freddy). It worked, I could pull in the Atari Flashback and both play and stream it fullscreen from a second monitor. It was a quick way to test if I could use the Elgato video capture card I had purchased for archiving VHS tapes to bring in the card as an input for OBS on ds106tv. The discovery of OpenEMU was born of my small experiments on to create a living room like space wherein I play some old school Atari 2600 games on the Atari Flashback I picked up at Christmas a few years back. I figure I might need something to reference 10 years from now when I decide to get into classic game emulation yet again □ So, I’ll use this post as a way to collect some of my links and learning thus far to try and capture the road that got me here as the trees of memory already begin to blur the path. I am quickly realizing why ds106radio and ds106tv is good for me, it pushes me to go down rabbit holes I never even dreamed existed. 08590: (heathkit/h19.cpp) h19: Keyclick sound plays indefinitely.Update: Thanks to Tim’s comment I was able to find a solution that will actually work and is significantly cheaper for capturing the Retropie output on the Mac for streaming.08582: (commodore/c128.cpp) c128 all variations: Tape data is not received.08580: (dynax/royalmah.cpp) janyoup2: MAME crashes with an access violation.08579: (taito/flstory.cpp) flstory, flstoryj: These games are newer and older versions, not regional variants.08578: (toaplan/toaplan2.cpp) snowbro2: Oki MSM6295 sound chip clock frequency is incorrect.08573: artwork: Text components are not correctly aligned horizontally.08570: (midway/midyunit.cpp) mkla1, mkla2: Buttons for the second player are labelled incorrectly.08564: (apple/apple2gs.cpp) apple2gs : Emulated system freezes loading the fourth level.08562: (pc/genpc.cpp) ibm5150 and clones : MAME freezes when the game sets invalid CRTC parameters.07972: (nec/pce.cpp) pce and clones : Emulator freezes and eventually crashes on cutscenes.07791: (nec/pce.cpp) pce : Game freezes on Kogado logo or when starting a game.06643: (rare/kinst.cpp) kinst, kinst2: DCS audio fade-in effects are not emulated correctly.05995: (nec/pce.cpp) pce : Attempting to start a game returns to the title screen.05777: (commodore/c64.cpp) c64 all systems: C64 : Software disconnect is not implemented.Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). The source code to MAME serves as this documentation. This is achieved by documenting the hardware and how it functions. ![]() As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. ![]() MAME's purpose is to preserve decades of software history. MAME stands for Multiple Arcade Machine Emulator. ![]()
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